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Principles of Appearance Acquisition and Representation

Foundations and Trends® in
Computer Graphics and Vision

Volume 4 Issue 2
DOI: 10.1561/0600000022

Principles of Appearance Acquisition and Representation

Tim Weyrich
Princeton University, 35 Olden St, Princeton, NJ, 08540, USA
University College London, Gower St, London, WC1E 6BT, UK

Jason Lawrence
University of Virginia, 151 Engineer’s Way, P.O. Box 400740, Charlottesville, VA, 22904-4740, USA

Hendrik P. A. Lensch
Ulm University, Institute for Media Informatics, James-Franck-Ring, 89081 Ulm, Germany

Szymon Rusinkiewicz
Princeton University, 35 Olden St, Princeton, NJ, 08540, USA

Todd Zickler
Harvard University, 33 Oxford St, Cambridge, MA, USA

SUGGESTED CITATION:
Tim Weyrich and Jason Lawrence and Hendrik P. A. Lensch and Szymon Rusinkiewicz and Todd Zickler (2009) "Principles of Appearance Acquisition and Representation",
Foundations and Trends® in Computer Graphics and Vision: Vol. 4: No 2, pp 75-191.
http:/dx.doi.org/10.1561/0600000022

Abstract

Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This study describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for reflectance functions such as BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces.

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