Interaction Design and Children
Foundations and Trends® in
Human–Computer Interaction
Volume 1 Issue 4
DOI: 10.1561/1100000006
Interaction Design and Children
Juan Pablo Hourcade
University of Iowa, USA, hourcade@cs.uiowa.edu
SUGGESTED CITATION:
Juan Pablo
Hourcade
(2008)
"Interaction Design and Children",
Foundations and Trends® in Human–Computer Interaction: Vol. 1: No 4, pp 277-392.
http:/dx.doi.org/10.1561/1100000006
Abstract
Children are increasingly using computer technologies as reflected in reports of computer use in schools in the United States.
Given the greater exposure of children to these technologies, it is imperative that they be designed taking into account children’s
abilities, interests, and developmental needs. This survey aims to contribute toward this goal through a review of research
on children’s cognitive and motor development, safety issues related to technologies and design methodologies and principles.
It also provides and overview of current research trends in the field of interaction design and children and identifies challenges
for future research.
To understand children’s developmental needs it is important to be aware of the factors that affect children’s intellectual
development. This survey analyzes the relevance of constructivist, socio-cultural, and other modern theories with respect
to the design of technologies for children. It also examines the significance of research on children’s cognitive development
in terms of perception, memory, symbolic representation, problem solving, and language. Since interacting with technologies
most often involves children’s hands this survey also reviews literature on children’s fine motor development including manipulation
and reaching movements. Just as it is important to know how to aid children’s development it is also crucial to avoid harming
development. This survey summarizes research on how technologies can negatively affect children’s physical, intellectual,
social, emotional, and moral development. Following is a review of design methodologies for children’s technologies organized
based on the roles children may play during the design process including a description of cooperative inquiry and informant
design methods. This is followed by a review of design principles obtained through experiences in developing technologies
for children as well as research studies. It includes design principles related to visual design (e.g., icons, visual complexity),
interaction styles (e.g., direct manipulation, menus), and the use of input devices (e.g., pointing, dragging, using mouse
buttons). The latter half of this survey summarizes research trends in the field of interaction design and children, grouping
research efforts in the following areas: supporting creativity and problem solving, supporting collaboration and communication,
accessing, gathering and exploring content, learning from simulations, supporting children with special needs, interacting
with intelligent characters, supporting healthy lifestyles, learning skills, mobile, tangible, and ubiquitous computing, and
designing and evaluating technologies. This survey concludes by formulating research challenges for the future and identifying
three information age “plagues” children are in danger of facing in the near future.